![]() ![]() ![]() This alone is spelled disaster for the game's future, and then you add to it that it's a SaGa (Kawazu) game that confusingly wasn't called SaGa, it was the first time they used the Unreal Engine 3 to make a JRPG, a JRPG on the Xbox360, and that the game was meant to appeal to both Japanese and Western audience at the same time, and it's a mystery it didn't do worse. Oooh boy, where to start ? well I guess we should start from before it was made, the game (allegedly) was going to be another SaGa title from Kawazu, but with an actual big budget this time, and it would be the first SquareEnix game that will be release in Japan and in the West at the same time. ![]()
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